R1: Disorienting dirge (b), Melody and harmony (t) You can use blinking cape / doomed compass to end up next to someone and deal 10+ damage attack with balanced measure.Īfter: use frenzied onslaught and devastating hack to finish whatever is left Soothsinger Your main damage dealing turn, activate enhanced drill / boots of sprinting / major power potion and go through as many opponents as you can. Help to clear up the first room and go next to the door R2: Skirmishing maneuver (t), Hook and chain (b) Use the early initiative to disarm opponents that could immobilize you. R1: Defensive tactics (b), Face your end (t) Use the giant spider and your mobility to pick-up some loot. Heavy damage, activate Eagle-eye googles and major power potion and stay invisible.Īfter: use fire orbs to finish whatever is left. You can position yourself and use stone fists to try to keep as many opponents in the room as possible or not.ĭo not forget to activate cloak of invisibility ! (bad things happen if you don’t but it’s still possible to win) Try to position yourself to hit 2 strong opponents with stone fist, hopefully sending one of them on a trap.Īlso anticipate in which room you will do inferno. Go as far as you can using boots of sprinting, at least opening 3rd room. Go next to the door of first room and charge up elements R1: Reviving ether (b), Chromatic explosion (t) It is not fully optimized, some cards / items could be changed to make it even faster. You can regularly complete some jobs by round 3 and you will very rarely need more than 5 rounds. The main goal of this build is to clear jobs in easy difficulty very quickly.
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